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DCEmu Console History is a site lets you relive the best of Console History, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 16th, 2012, 02:14 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

GP32
In 1996 a South Korean based company by the name of Gamepark Holdings set out to create an amazing gaming handheld. It took on many designs, but the finished product appeared 5 years later.
The Gamepark GP32 was released in Korea on November 23rd of 2001. The handheld featured it’s own limited game library developed internally, and marketed the handheld locally to keep production costs down. The games would also be placed on rewritable "Smart Media Cards" and could be downloaded from a Gamepark web site. This also helped in keeping down production costs.
GP32 had amazing technical specs for it’s time, and also allowed for other multimedia capabilities. It can be connected to any PC via USB. This connectivity allows for downloadable games, music, and other applications onto the Smart Media Cards. What also made GP32 such an impressive device was it’s open development capabilities. If you purchased and registered your GP32 on the official website, Gamepark offered free downloadable software development tools to create your own games or applications.
The open development platform sparked enormous interest in the homebrew and emulation communities around the world. International resellers and importers made the Gamepark GP32 available outside of Korea and it began to grow in popularity (GP32 manuals and firmware come in both Korean and English). GP32 would soon see several other functions such as movie viewers, firmware upgrades, overclocking, web browsing, emulation, and public-domain games. The beauty is that they are all downloadable for free.
In 2003, a company by the name of Hahotech helped produce a modified version of GP32 that offered front lighting. It was also available only in Korea, but of course importers took care of that as well. This same year a Japanese toy distributor named Mitsui established a deal to bring Gamepark GP32 to Europe. Unfortunately, the deal was cancelled as a result of Gamepark Holding’s financial status, and Mitsui’s reduction in GP32 unit requests (Gamepark had to pay to have GP32s assembled, so the more they order, the less it cost per unit. They could not financially handle the reduction)
All was not lost for European distribution. A company called Virgin Play of Spain became the new distributor. The additional year gave GamePark the capitol they needed to provide the units. On July 15th of 2004, Virgin Play began distributing a model of GP32 featuring a back-lit screen. The units were sold in Spain, Italy and Portugal for £199. International resellers also distributed them.
The GP32 was an impressive handheld that was kept alive by hardcore emulation enthusiasts, and the homebrew community.
FACT: There was yet another model called GP32 Back-lit Unit+ (BLU+). It used a different TFT screen (The Samsung original screens were apparently no longer available). This caused compatibility problems with applications that use the official SDK development tools. However, there are now BLU+ compatible applications available. The BLU+ is also reported to be a better build as far as controls and screen.
Whats the greatest GP32 Release Ever ?
More DCEmu Console History Can Be Found Here
Got a Console we havent reviewed or want to do a better review then please Post them Here
Thanks go to Dark Watcher and his old site on the now defunct PSxfanatics domain.
Previous History Topics:
3DO a History & Whats the greatest 3DO Game Ever ?
Amstrad GX4000 a History & Whats the greatest Amstrad's GX4000 Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Atari 5200 a History & Whats the greatest Atari 5200 Game Ever ?
Atari Jaguar a History & Whats the greatest Atari Jaguar Game Ever ?
Colecovision a History & Whats the greatest Colecovision Game Ever ?
Emerson Arcadia 2001 a History
FM Towns Marty a History & Whats Your Favourite Game
Intellivision a History & Whats the greatest Intellivision Game Ever ?
Neo Geo a History & Whats the greatest Neo Geo Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Nintendo Snes a History & Whats the greatest Snes Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Sega 32X a History & Whats the greatest 32X Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sega Master System a History & Whats the greatest Master System Game Ever ?
Sega Saturn a History & Whats the greatest Saturn Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sony Playstation2 a History & Whats the greatest PS2 Game Ever ?
Treamcast - The Unnofficial Portable Dreamcast History
WonderMega/ JVC X'Eye A History
Xbox a History & Whats the greatest Xbox Game Ever ?
For more information and downloads, click here!
There are 1 comments - Join In and Discuss Here
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March 8th, 2010, 00:06 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

Sega Saturn
In development for 2 to 3 years by Sega of Japan, The project known merely as GigaDrive (A word play for a more powerful Megadrive) began with a goal of being the most powerful 2D console to date with 3D capability based on their arcade Model 1 hardware.
Initially the goal was to surpass another CD-based console called the 3DO. In November of 1993, technical specs for 32-bit CD-based console by Sony had surfaced. Not being pleased with the projects 3D capability (compared to Sony’s), Sega of Japan’s engineers scrambled to improve on the design.
Using planet-naming conventions used for their other projects (Like Mars and Neptune), the new console was called the Sega Saturn. It was released in Japan on November 22nd 1994, and was an immediate success. Sega had finally made a serious mark in Japan by even surpassing their long-term rival Nintendo (Sega consoles were more successful in the US markets in the past).
They would however have to face a new contender to the market. Sony finally released the Playstation, and used their financial stability (deep ass pockets) to produce a strong marketing campaign, garner the attention of 3rd party developers, and purchase exclusive rights to game titles. Sony ambitiously cornered popular game genres in Japan, but Sega countered with impressive 2D shooters, fighting games, and hentai titles (those Japanese...hahaha). The Saturn still sold remarkably well, and so Sega set their eyes on other markets.
The original scheduled release for the US Saturn was supposed to be ‘Saturnday’ September 2nd 1995. However with the Sony Playstation US premier looming over the horizon, Sega chose to release their console 4 months sooner (May 11th, 1995). They got the jump on the market that they needed, but caught developers off guard. The console was released with a high $399 price tag, and a lack of 3rd Party software titles.
Even after the stinging failure of the 32X, the Saturn still managed to sell pretty well initially. However, the Sony Playstation was eventually released for $100 cheaper, and eventually took over the US market. The Saturn failed to capture the success it garnered in Japan. So what happened?
The Saturn boasted an amazing amount of processors including it’s dual Hitachi CPU processors. However, this caused problems in game development. Apparently the two CPU’s did not run in tandem, and could not access memory at the same time. The complexity either caused developers to shy away from the Saturn, or develop games in a manner that didn’t fully utilize the systems capabilities (3rd Party developers initially designed games only using a single processor). Eventually developers found away around Saturn’s complexity, but not soon enough.
Another contributing factor to Saturn's struggle in America was Sega of America's management. Sega’s mishandling and eventual abandonment of 32X had already damaged Sega’s credibility. The early release left some retail stores without Saturn stock, and the initial high price did not help sales. Also, Sega of America did a piss poor job of advertising the Sega Saturn. They also made the mistake of not bringing many quality Japanese Saturn game titles over to the United States. Eventually the market grew more hostile with the release of Nintendo’s 64-bit ‘next generation’ system.
The Saturn may not have done well in the American market, but in Japan the Saturn was a hot item. The console saw amazing game titles, which also became hot imports in America and Europe. The hardware specs were also licensed out to component manufacturers allowing them the ability to build their own model Saturns, and spread the console out further. These models were available in Japan only.
Shown above is the V-Saturn, which was developed by JVC. It is technically a clone of the Saturn with a different outward appearance, a different boot screen, and Photo CD reading compatibility with a JVC Twin Operator card. The Hi-Saturn was developed by Hitachi, and had native MPEG decompression for viewing VCD (Video CD). Another Hitachi model was released that also contained a modem, LCD play screen, and built in navigation systems for use in vehicles. Finally a Skeleton Saturn was released with a case that showcased the units circuitry.
All in all Saturn was an amazing console that produced beautiful 2D gaming, and brilliant 3D titles toward the end of it’s life cycle. Saturn was supported in the US until 1998 and in Japan until 1999.
FACT: One of the more innovative concepts of the Saturn was the cartridge slot. The slot itself was not meant for gaming, but could be used in a variety of ways (EXAMPLES). The more common uses were for an external memory cart for save game portability, and for cheat devices such as the ‘Game Shark’. However the slot was also used for Sega Netlink. This was a 28.8 modem built in a cart that could be used to access the web, check email, and even play someone online who also has Netlink. Another use that was never seen outside of Japan were RAM carts. These carts provided the Saturn with up to 4Mb additional RAM for better and more fluid sprite animation in certain select games. Goes to show some of the things we missed out on in America.
Whats the greatest Sega Saturn Game Ever ?
More DCEmu Console History Can Be Found Here
Got a Console we havent reviewed or want to do a better review then please Post them Here
Previous History Topics:
3DO a History & Whats the greatest 3DO Game Ever ?
Amstrad GX4000 a History & Whats the greatest Amstrad's GX4000 Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Atari 5200 a History & Whats the greatest Atari 5200 Game Ever ?
Atari Jaguar a History & Whats the greatest Atari Jaguar Game Ever ?
Colecovision a History & Whats the greatest Colecovision Game Ever ?
Emerson Arcadia 2001 a History
FM Towns Marty a History & Whats Your Favourite Game
Intellivision a History & Whats the greatest Intellivision Game Ever ?
Neo Geo a History & Whats the greatest Neo Geo Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Nintendo Snes a History & Whats the greatest Snes Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Sega 32X a History & Whats the greatest 32X Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sega Master System a History & Whats the greatest Master System Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sony Playstation2 a History & Whats the greatest PS2 Game Ever ?
Treamcast - The Unnofficial Portable Dreamcast History
WonderMega/ JVC X'Eye A History
Xbox a History & Whats the greatest Xbox Game Ever ?
For more information and downloads, click here!
There are 11 comments - Join In and Discuss Here
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March 7th, 2010, 23:46 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

SegaCD/MegaCD
In 1991 at the Tokyo Toy show in Japan, Sega unveiled it’s secret project to compete against NEC’s PCEngine CD-ROM add on.
The Mega CD like it’s rival was capable of utilizing the enormous storage capacity of CD media to produce quality games. The Mega CD however was designed with it’s own processor and memory that worked in conjunction with the Megadrive’s (Genesis) processor and memory via an interface port.
The unit was capable of adding 10 extra sound channels to the Megadrive, and provide sprite enhancement features such as scaling and rotation, similar to that of the SuperNES’s Mode 7. Like other CD-based consoles, the Mega CD could also run audio CD’s and CD+G (CD plus Graphics). With the massive amount of storage space on CDs, game producers also saw the capability of using Full Motion Video (FMV) in their games. Unfortunately, when shown on a 16-bit console, the graphics turned out very pixilated and grainy, but that didn't stop them making such games.
The Mega CD was released in Japan in the winter of 1991, and competed well against NEC’s add on. In 1992 Sega began to lose it’s dominance in the United States due to the release of the SuperNES. Their CD add-on renamed Sega CD was released in October of that year to retake their sales position. However, the initial price tag of $299, and the initial lack of quality titles kept the add-on from taking off.
In 1993 the Sega CD was redesigned with a top loading CD tray. The redesign made the add on cheaper, and sleeker to connect to the remodeled Megadrive II / Genesis II. It was finally released in Europe in April, and garnered a larger following.
In March of 1994 the Sega CD was redesigned yet again, but was no longer an add-on. The Sega CDX was a single unit that combined both the Genesis and the Sega CD into a single unit. The sleek design was slightly larger then a normal CD Player and retailed for $399 USD.
The Sega CD was an innovative creation, but was not considered a total success. A number of factors prevented the Sega CD from attaining a dominant position in the videogame market at the time. The initial high price prevented the add on from selling well. Another contributor was the delay of third party software support. This was because Sega was slow to distribute the development kits needed to create Sega CD games.
The result caused some rushed low quality games. Other developers abused the add-on’s ability to create FMV, and games seemed more a cheap movie then an actual game. Other games still were simple slightly enhanced versions of their existing Genesis / Megadrive carts.
In 1993, an issue of violence and videogames began surfacing. Fingers began pointing at Sega due to a game called "Night Trap". Stores began removing Sega CD games from their shelves in fear of protest.
Approximately 149 Sega CD titles were released in the United States. Sega finally pulled the plug on the Sega CD in 1996.
FACT: As a result of their involvement in protests about videogames and violence, Sega was the first to develop video game ratings on their Sega CD titles. Click HERE for an example.
Another interesting fact is that the Sega CD had another capability not exploited by more developers. The console had limited 3D polygon capability. The only Sega CD title that took advantage of this capability was Silpheed released in 1993.
Whats the greatest SegaCD/MegaCD Game Ever ?
More DCEmu Console History Can Be Found Here
Got a Console we havent reviewed or want to do a better review then please Post them Here
Previous History Topics:
3DO a History & Whats the greatest 3DO Game Ever ?
Amstrad GX4000 a History & Whats the greatest Amstrad's GX4000 Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Atari 5200 a History & Whats the greatest Atari 5200 Game Ever ?
Atari Jaguar a History & Whats the greatest Atari Jaguar Game Ever ?
Colecovision a History & Whats the greatest Colecovision Game Ever ?
Emerson Arcadia 2001 a History
FM Towns Marty a History & Whats Your Favourite Game
Intellivision a History & Whats the greatest Intellivision Game Ever ?
Neo Geo a History & Whats the greatest Neo Geo Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Nintendo Snes a History & Whats the greatest Snes Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Sega 32X a History & Whats the greatest 32X Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sega Master System a History & Whats the greatest Master System Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sony Playstation2 a History & Whats the greatest PS2 Game Ever ?
Treamcast - The Unnofficial Portable Dreamcast History
WonderMega/ JVC X'Eye A History
Xbox a History & Whats the greatest Xbox Game Ever ?
For more information and downloads, click here!
There are 10 comments - Join In and Discuss Here
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March 7th, 2010, 23:40 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

Commodore 64GS
In 1982 a low cost home computer was released and achieved amazing success. The computer was called the Commodore 64.
By 1990, Commodore set their attentions on the videogame console market. They followed the same concept as other computer companies (Fujitsu with the FM Towns Marty, and before that the Amstrad GX400, and the Amiga CD32). Their new system was called the Commodore 64GS (GS = Game System). This unit was basically just a repackaged Commodore 64 computer without a keyboard, port access (Disk drive, etc), or standard ROM chip. Cartridges were loaded through the top port, and the machine came packaged with a joystick and a couple of games to get you started.
Since the console was essentially a computer in new skin, it was compatible with all existing Commodore 64 carts. The Commodore 64GS also spurred development of newer cartridges released specifically for the console.
The C64GS never achieved the level of success that it's computer big brother did. For a little more money you could own the Commodore 64 computer (cheaper by this time) and still play the same carts, a vast library of disk / cassette games (Not to mention other computer perks). The console suffered poor sales and was pulled from store shelves. It was never released outside of Europe.
However Commodore still did not learn their lesson in the console arena. They promptly tried to introduce the C64GS to the Danish market in 1991. Priced at just £99.99 the console was packaged with a joystick and a cartridge containing International Soccer, Klax, Flimbo's Quest and Fiendish Freddy's Big Top O'Fun.
Eventually Commodore was bought out by a German company, and the console became a memory.
Commodore 64GS would have done far better if released shortly after the Commodore 64 computer. If released sooner it would have given the Nintendo Entertainment System a run for it's money both graphically, and with the sheer size of it's software library. It was pretty sleek looking too....ah well...
FACT: The Commodore 64GS may not have succeeded in the console market, but it's creation did help bring Commodore users (particularly in Europe) more cartridge titles to enjoy.
Whats the greatest C64 Game Ever ?
More DCEmu Console History Can Be Found Here
Got a Console we havent reviewed or want to do a better review then please Post them Here
Previous History Topics:
3DO a History & Whats the greatest 3DO Game Ever ?
Amstrad GX4000 a History & Whats the greatest Amstrad's GX4000 Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Atari 5200 a History & Whats the greatest Atari 5200 Game Ever ?
Atari Jaguar a History & Whats the greatest Atari Jaguar Game Ever ?
Colecovision a History & Whats the greatest Colecovision Game Ever ?
Emerson Arcadia 2001 a History
FM Towns Marty a History & Whats Your Favourite Game
Intellivision a History & Whats the greatest Intellivision Game Ever ?
Neo Geo a History & Whats the greatest Neo Geo Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Nintendo Snes a History & Whats the greatest Snes Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Sega 32X a History & Whats the greatest 32X Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sega Master System a History & Whats the greatest Master System Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sony Playstation2 a History & Whats the greatest PS2 Game Ever ?
Treamcast - The Unnofficial Portable Dreamcast History
WonderMega/ JVC X'Eye A History
Xbox a History & Whats the greatest Xbox Game Ever ?
For more information and downloads, click here!
There are 7 comments - Join In and Discuss Here
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October 23rd, 2009, 16:28 Posted By: wraggster
Whether it's World War 2, the American Wild West or ancient Greece, history has long provided a rich source of video game narrative. Historical fact has been painstakingly preserved in some games, yet distorted beyond all recognition in others. Whereas one game may be praised for its depiction of history, others have been lambasted for opening fresh wounds or glorifying tragic events of our near past. Games have utilized historical narrative extensively, but to what extent does the platform take liberties with, and perhaps misuse it?
http://games.slashdot.org/story/09/1...-a-Closer-Look
For more information and downloads, click here!
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February 8th, 2009, 14:23 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

WonderMega/ JVC X'Eye
JVC had helped Sega by delivering the most advanced sound made by a gaming console. A wider range of sounds not only gave the CD games more of an impact, but it was better then most audio CD players at the time. In return for their work, Sega gave JVC the "OK" to create this console. This system could play both Sega Genesis carts and Sega CD games in a single unit.
The Victor WonderMega (Model RG-M1) was released in Japan in April of 1992. At a debut price of 82,800 yen, the WonderMega was a costly version of something you could buy much cheaper by getting a Genesis and Sega CD separately. So why the heck was this machine built? (In case your wondering...JVC is also known as Victor Company of Japan. The letters are flopped of course)
JVC's higher price tag came with some added features. Not only could you play your Sega Genesis and Sega CD games from a single unit, but you could play your games with better video and sound. JVC added audio components such as a Digital Audio Processor and bass enhancer that would improve music clarity and explosive effects on Sega's CD games. JVC also added Super VHS output (SVHS another JVC created standard) that would provide a much improved display then other standards of its time. JVC also added numerous Karaoke features (popular in Japan), and MIDI (Musical Instrument Digital Interface) output. The MIDI interface could later be used with a keyboard add-on called "Piano Player".
The WonderMega came with a compilation CD containing four games ( Flicky, Pyramid Magic, Paddle Fighter, and Quiz Scramble). It also came with Karaoke software that took advantage of the Sega CD CD+G capabilities.
In August of 1993, JVC released a cheaper scaled down version of WonderMega (Model RG-M2). The new model removed the motorized CD tray, and the easily accessible Karaoke buttons. The redesign also stripped away the SVHS and MIDI outputs , but it sold for a cheaper 59,000 yen. The new design did come with a 6-button controller infrared wireless controller though. The redesigned model would make it to America in September of 1994 under the name JVC X'Eye.
The JVC X'Eye sold in the US for $499USD. The console came with the Sega CD game "Prize Fighter", Compton's Interactive Encyclopedia, and a Karaoke CD. It did not have the wireless controllers.
Unfortunately, the CDX, Sega’s much smaller and cheaper Sega CD/Genesis combination had been released in the US just 5 months earlier. With the combined unit no longer being a novelty, as well as it’s higher price tag, the JVC X’EYE fell out of the public view.
FACT: Sega saw that JVC had a good concept. So they put out their own Sega WonderMega-S. It was virtually the same as JVC's RG-M1, but sold for a slightly cheaper 79,800 Yen.
Another interesting fact is that the Sega CD had another capability not exploited by more developers. The console had limited 3D polygon capability. The only Sega CD title that took advantage of this capability was Silpheed released in 1993.
More DCEmu Console History Can Be Found Here
Got a Console we havent reviewed or want to do a better review then please Post them Here
Previous History Topics:
3DO a History & Whats the greatest 3DO Game Ever ?
Amstrad GX4000 a History & Whats the greatest Amstrad's GX4000 Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Atari 5200 a History & Whats the greatest Atari 5200 Game Ever ?
Atari Jaguar a History & Whats the greatest Atari Jaguar Game Ever ?
Colecovision a History & Whats the greatest Colecovision Game Ever ?
FM Towns Marty a History & Whats Your Favourite Game
Intellivision a History & Whats the greatest Intellivision Game Ever ?
Neo Geo a History & Whats the greatest Neo Geo Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Nintendo Snes a History & Whats the greatest Snes Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Sega 32X a History & Whats the greatest 32X Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sega Master System a History & Whats the greatest Master System Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sony Playstation2 a History & Whats the greatest PS2 Game Ever ?
Treamcast - The Unnofficial Portable Dreamcast History
Xbox a History & Whats the greatest Xbox Game Ever ?
For more information and downloads, click here!
There are 2 comments - Join In and Discuss Here
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November 4th, 2008, 01:56 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

Treamcast
It seems to have become the going trend in the year 2000. Take an LCD screen and attach it to a console, provide an alternate power source, and you get gaming on the go! It's been done with the PSOne and the GameCube consoles, but who would think to make one for the Sega Dreamcast? Apparently the people of China felt it was a good idea. From the streets of Hong Kong comes the Treamcast! For around 1500HKD (around $192 USD ) you could get your hands on this portable Dreamcast .
The Treamcast unit comes in it's own soft nylon suitcase styled carrying bag sporting it's name. The bag contains velcro straps similar to a laptop bag, and open slots for game storage. The Treamcast bundle comes with the system, two 6 button Neo Geo CD style game pads, wall power cable, car adapter, and a remote. Why a remote? Treamcast not only plays games. It can also play VCD (Video CD), SVCD, and even MP3's. Other modifications include a brightness regulator knob for the built in back lit LCD screen, and also input jacks for speakers or headphones. There is even an adjustable volume knob. To top things off, the Treamcast is completely region free and plays all Homebrew.
When placed side by side with the actual Dreamcast you can clearly see that the unit is a lot bulkier, but generally the same size. The LCD display works well, but like most displays of this type can get blurring during fast pace action. The control pads work amazingly well, and are suited better for fighting games. However they lack the ports for both the VMU and rumble packs. So you may have to pick up an official Dreamcast controller to get the most out of certain game titles. All in all the Treamcast is a remarkable system.
The Newer revision of the Treamcast comes in black with the original controllers and a widescreen LCD Monitor and can be brought from SuccessHK for 180 Dollars (Around 100 pounds)
For a Change as we have already done Dreamcast, Whats your favourite Dreamcast Homebrew release and Why ?
More DCEmu Console History Can Be Found Here
Got a Console we havent reviewed or want to do a better review then please Post them Here
Previous History Topics:
3DO a History & Whats the greatest 3DO Game Ever ?
Amstrad GX4000 a History & Whats the greatest Amstrad's GX4000 Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Atari 5200 a History & Whats the greatest Atari 5200 Game Ever ?
Atari Jaguar a History & Whats the greatest Atari Jaguar Game Ever ?
Colecovision a History & Whats the greatest Colecovision Game Ever ?
FM Towns Marty a History & Whats Your Favourite Game
Intellivision a History & Whats the greatest Intellivision Game Ever ?
Neo Geo a History & Whats the greatest Neo Geo Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Nintendo Snes a History & Whats the greatest Snes Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Sega 32X a History & Whats the greatest 32X Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sega Master System a History & Whats the greatest Master System Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sony Playstation2 a History & Whats the greatest PS2 Game Ever ?
Xbox a History & Whats the greatest Xbox Game Ever ?
For more information and downloads, click here!
There are 6 comments - Join In and Discuss Here
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November 1st, 2008, 17:00 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

Neo Geo
SNK (Shin Nihon Kikaku, translated as "New Japanese Project"), a small third party software developer for the Nintendo NES, decided to try their hand in the arcade market in 1989, it seemed like a bad business decision since gamers no longer flocked to arcades thanks to home consoles. Nonetheless SNK released the MVS (Multi-Video System). The MVS allows the arcade operator to house many different video games in one cabinet. The MVS's strengths lay in the design of its hardware. Its brain was composed of a 16-bit microprocessor (68000) and an 8-bit microprocessor (Z80). They were plentiful, cheap, and quite powerful for the time. Using them kept production costs down and made coding much easier, as both the 68000 and the Z80 were in common use at the time (Sega's Genesis had the same CPU combination, for example). The real magic of the MVS lay in its custom graphics chipset and its ability to hold up to four games at once, switching between them at will. While this multi-game concept had been tried before (one example being Nintendo's Playchoice system), SNK's hardware was far superior to any of the multi-game systems currently available, and its vast ROM storage capacity (up to 330 megabits, or 41.25 megabytes) allowed lush, detailed graphics. SNK took another gamble and created a home version of the MVS in 1990. When the NEO GEO was released at a high cost of $650 with either NAM-1975 or Baseball Stars Professional, and games soon followed at $200 apiece. The Special cartridges played the exact same software as it's MVS counterpart, but were quite expensive due to the game' high megabit count. At first SNK marketed the Neo Geo falsely calling it a "24-Bit System" (due to its combination of a 16-bit and 8-bit processor). After the initial advertising campaign, SNK decided not to advertise their home system anymore, since games could be seen in nearly every arcade.
SNK's gamble paid off. In 1992 an arcade game called Street Fighter 2 brought gamers back to the arcades. SNK took advantage of this by releasing similar arcade versions such as Fatal Fury, and Art of Fighting. The games were quite successful, and many more were spawned. Third Party developers such as Data East began also producing titles for the Neo Geo / MVS. SNK also created an innovating accessory that would become quite popular later. The Neo Geo 'memory card' could hold 19-27 save game positions, and worked on both the home and arcade. So a gamer could save their place in the arcade and take it home, and vice versa. The Neo Geo was a phenominal machine, but the high price tag catered to the hardcore arcade lovers only. Nonetheless it was an amazing machine that stood the test of time. The MVS alone managed to last over eight years in the demanding arcade environment, and its hardware has out-lived every other 16-bit arcade hardware. Walk into any arcade, and you're bound to see a Neo Geo MVS.
FACT: "330 Meg Pro-Gear Spec" always seemed to appear in Neo Geo game intros, and was the ROM addressing technology of the Neo Geo. Truth is that the machine has no such limit. Back in 1990, SNK had to give a certain Megabit count as their maximum, and so 330 was used. However current Neo Geo titles have surpassed this 330 megabit standard. For example the game "King of Fighters 2001" was 892 megabits in size.
Whats the Best Neo Geo Game ?
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Previous History Topics:
3DO a History & Whats the greatest 3DO Game Ever ?
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Colecovision a History & Whats the greatest Colecovision Game Ever ?
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PC Engine a History & Whats the greatest PC Engine Game Ever ?
Sega 32X a History & Whats the greatest 32X Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
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Xbox a History & Whats the greatest Xbox Game Ever ?
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October 26th, 2008, 20:41 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

Atari 5200
Atari 5200 was established in 1982 to compete with Intellivision, and to become the successor of the Atari 2600. The Atari 5200 was a modified version of the Atari 400/800 which was the most powerful 8-bit home computer system of its era. The graphics were a step above the older competition, and went toe to toe with their newest competitor the Colecovision.
The 5200 enjoyed moderate success, but never reached the overall success of it's predecessor the Atari 2600. Resources which should have been allocated for 5200 game development went instead to the 2600 (a system which was on its last legs and already saturated with software from Atari and its third party publishers). In addition, the fact that the 5200 was not compatible with the 2600 put off many 2600 owners who had accumulated a substantial library of games for the system. A VCS adapter which allowed 2600 games to be played on the 5200 was later released, but he "Great Videogame Crash of 1984" prevented any hopes of it being making further sales. The Atari 5200 would soon become history with the rest of the home videogame consoles of that time.
FACT: The Atari 5200 cartridges were nearly twice the size of those for the 2600,and were basically designed in this fashion to make the consumer think they were getting a “bigger and better” game.
The Atari 5200 was also the first videogame console to utilize a "Pause" button.
Whats the Best Atari 5200 Game ?
More DCEmu Console History Can Be Found Here
Previous History Topics:
Xbox a History & Whats the greatest Xbox Game Ever ?
DCEmu Asks - Colecovision a History & Whats the greatest Colecovision Game Ever ?
DCEmu Asks - Master System a History & Whats the greatest Master System Game Ever ?
3DO a History & Whats the greatest 3DO Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Playstation2 a History & Whats the greatest PS2 Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Snes a History & Whats the greatest Snes Game Ever ?
Atari Jaguar a History & Whats the greatest Atari Jaguar Game Ever ?
GX4000 a History & Whats the greatest Amstrad's GX4000 Game Ever ?
FM Towns Marty a History & Whats Your Favourite Game
Sega 32X a History & Whats the greatest 32X Game Ever ?
Intellivision a History & Whats the greatest Intellivision Game Ever ?
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There are 11 comments - Join In and Discuss Here
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